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Printing money: How Valve went from being an indy game developer to the most profitable company per employee in the USA - Digital Innovation and Transformation
Steam Spy on Twitter: "2017 was the best year for Valve so far: Steam's share of the market grew to $4.3B, not counting in-apps and DLCs. If you're at #GDC18, come to
Valve Corporation - Wikipedia
Valve Revenue and Growth Statistics (2023) | SignHouse
Niche Market Leadership for Higher Profits in the Valve Industry | impeller.net - The Online Pump Magazine
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games
Crazy Idea: What if Valve is supporting Linux because it makes a profit... right now? : r/linux_gaming
China Valve & Cock: Gross Profit Ratio | Economic Indicators | CEIC
Valve Revenue and Growth Statistics (2023) | SignHouse
Steam Sales 2015: Valve Has Generated A Total Of $3.5 Billion from Paid Games
Valve more profitable per employee than Apple | TechRadar
Demand for Valve Index VR Headset Still Strong 3 Years After Launch
What is valve gain? | Control Global
Anomaly estimates Valve profit from CS:GO cases as $1.1 billion per two years — Escorenews
Valve revenue 2014 | Statista
Valve's new revenue split with big game developers is a sign of weakness | Shacknews
Valve says games are still making more money while Steam is flooded with new releases | PCGamesN
How Valve Makes Billions in Passive Income | by Joe McCormick | Better Marketing
Epic will stop exclusives if Valve gives 88% revenue split | TweakTown
Does Valve deserve Steam's 30 percent cut? Many developers say no - Polygon
China Pump, Valve, Compressor & Similar Machinery: Profit Ratio from Sales Revenue | Economic Indicators | CEIC
Aquasaving Water Profit Flow Valve | eBay
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Tim says that 12% will be enough for Steam. What do you think? : r/fuckepic